Silksong: How I Unlocked the Double Jump (Faydown Cloak) on Mount Fay

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Get the Silksong Double Jump skill, the Faydown Cloak, with this Mount Fay route guide covering cold hazards, Clawline, and key preparation.

I went into Mount Fay thinking I was ready. I had my hook, I had a little patience, and I had exactly zero idea how much the mountain wanted me to fail. If you are hunting the Double Jump skill in Silksong, also known as the Faydown Cloak, this is the climb that gives it to you. As of 2026, the route still asks for the same core skills, the same cold management, and the same willingness to restart when one jump goes sideways. So let me walk you through how I did it, where I messed up, and what I wish I had known before I froze my way up that snowy nightmare.

Hornet using the Clawline hook skill in Silksong

First, the honest version: Mount Fay is not here to make friends. The climb has very few benches, almost no chances to heal, and cold damage that keeps ticking while you platform. There are no enemies during long stretches of the ascent, which sounds nice until you realize that means no easy healing either. The cold is a patient predator. It waits while you line up a hook shot, it waits while you panic-jump between breakable platforms, and it waits while you wonder why you thought this was a good idea. Trust me, I learned that the hard way.

What you actually need before the climb

RequirementWhy it matters
ClawlineYou need it to hook onto enemies, hoops, and walls. The route is built around it.
Ascendant's GripNot mandatory, but extremely helpful. It lets Hornet stick to walls she touches, which makes the wall-jump sections far less punishing.
Warm spotsTreat them like lifelines. You cannot stay in the cold too long.
PatienceFalling can send you back to the start of a section, and some mistakes cost the whole climb.

You reach Mount Fay through The Slab. There are two ways to get there: travel from the Choral Chambers, or get kidnapped to The Slab without reaching the Choral Chambers first. Here is the catch: you still need the Clawline skill, and that means you will end up going through the Choral Chambers anyway. So do not try to skip the homework. Get the hook, then come back to the snow.

The route to Mount Fay in Silksong

The climb, step by step-ish

I started from the bench next to Shakra. From there, go left and jump to the two platforms above the frozen lake. From the tiny platform, make a big leap toward the far platform and use the hook to reach it. Once you get outside, leap to the floating rock and be ready to jump again immediately after contact. The mountain likes to pretend you have time to think. You do not.

After the floating rock, you will find three platforms that break after a short delay. Bounce between them and aim for the next floating platform above. From there, jump and hook onto the enemy in front of you, then quickly target the hoop above and hook onto that too. Jump to the wall, climb it with wall jumps, and when you are level with the ring, hook onto it and hop onto the platform beside it. Before that platform breaks, leap to the next wall above and keep wall jumping until you reach the warm spot.

Then comes the spike section. Jump onto the wall and keep ascending between the two walls while avoiding spikes. Eventually, Hornet needs to float between the spikes to reach the other side. After that, you get a new set of platforms and enemies. Keep moving. Even after the spike hell, you are still in midair and there is no warm spot nearby. Hook the enemy, leap to the platform beside it, hook the next enemy, reach the wall, and wall jump onto the ledge above. If you keep moving left after the ledge, you should reach the second warm spot.

Inside the cave, avoid the enemy if you can. It does not drop anything important, and HP is precious up here. Drop down, keep Hornet on the left side, and land on the first floor you encounter. Keep going left until you reach another frozen lake. Jump to the enemy in front to stay high, float until you see a hoop, and use it to bounce onto the wall beside it and into the next warm spot. Repeat the enemy-hoop-warm-spot rhythm until you reach the tower door.

Hornet fighting in the air in Silksong

The part where the mountain gets mean

The tower is not the end. Climb the walls above it, ascend onto the floating rock, and harpoon the nearby enemy to get enough force to climb higher. From the floating platform, leap to the hook next to it, then jump again toward the flying enemy. After that, the puzzle gets repetitive with more walls, spikes, and floating platforms. Repetitive does not mean safe. This is where I got lost for a minute because the next enemy felt unreachable. Do not be a hero. Get into the cave and keep ascending until you reach another frozen lake.

Hook onto the bug, use the momentum to jump onto the breakable platform at the end, and keep harpooning between enemies and breakable platforms until you reach the last bug. Hook onto the left wall and bounce onto the ledge to reach the next warm spot. After progressing left, you will find a small frozen lake with a large rock in the middle. Hook the first bug, jump onto the rock, and stay on top of it. The rock breaks, but staying on it keeps Hornet out of the lake. Hook the last enemy before entering the chamber where rocks cover the exit.

Once you leave the cave, there is no more warmth for a while. Use the harpoon on the bug outside, bounce left, and hook onto a hoop. From there, the distances get smaller, so you can move freely between hoops and enemies. Eventually, wall jump into the hole that leads to the next area and the first bench. That bench felt like a five-star hotel. Okay, deep breath.

The final stretch is the same song with a louder chorus. Jump to the wall above the bench chamber, hook the ring beside it, jump to a higher wall, hook another hoop, and aim for the big rock on the left. Keep going up until you find the warm spot between the spikes. Float around the spikes, avoid them, and hook enemies to stay in the air. One mistake here can drop you through the mountain and send you back to the beginning. Jump right to the three breakable platforms, bounce between them, and keep alternating between enemies and breakable platforms until you reach a wall you can wall jump onto. Leap onto the bug between the ledges, reach the further ledge, and find the warm spot after the higher mountain.

After that, wall jump upward, hook the bug, and aim your momentum at the breakable wall beside it. Bounce onto the actual wall after it breaks, wall jump up while avoiding spikes, and use the bug and breakable platform to reach the next wall. That takes you to the last challenge. In the final area, find the air current on the left side. It carries you to the top, and that is where the Faydown Cloak is waiting. Claim it, and you can finally double jump in Silksong.

My quick survival tips

  • Move fast, but do not rush the hook aim.

  • Warm spots are not checkpoints, so do not treat them like a save button.

  • Avoid unnecessary fights. Your HP is more valuable than a random enemy drop.

  • If you have Ascendant's Grip, use it. The wall-stick effect is a small mercy in a very unmerciful place.

  • When you fall, take a second before jumping back in. The mountain is patient. You should be too.

Mount Fay is a beast, but it is a beatable beast. Once you know the rhythm of hooks, hoops, breakable platforms, and warm spots, the climb starts to feel less like chaos and more like a very cold dance. And when you finally get that Faydown Cloak, the double jump is worth every frozen restart. You have got this.

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